Double Dragon is a 1987 beat-em-up developed by Technos Japan Corporation and distributed in North America and Europe by Taito. The game is a spiritual and technological successor to Technos’ earlier beat-em-up, Renegade (released in Japan as Nekketsu Kōha Kunio-kun, the first game in the Kunio-kun series),[citation needed] but introduced several additions such as two-player cooperative gameplay (hence the title) and the ability to arm oneself with an enemy’s weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs.
Home versions of the game were released for the Nintendo Entertainment System, Sega Master System, Atari 2600, Atari 7800, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series’ height of popularity. An enhanced remake titled Double Dragon Advance was released for the Game Boy Advance in 2004. It was re-released for the Wii’s Virtual Console in North America on April 28, 2008 at a cost of 500 Wii Points.
The kanji characters in the game’s title literally reads Sōsetsuryū, which roughly means “Twin Intercepting Dragons”, a reference to the game’s title as well as a reference to “Sōsetsuken”, the fictional martial art style used by the Lee brothers. However, both the game and series are known as “Double Dragon” even in Japan.
The story of Double Dragon is set in a post-apocalyptic version of New York City, five years after a nuclear war, where gangs and criminal organizations have taken control of the city. The protagonists are Billy and Jimmy Lee, the titular duo and the successors of a fictional martial arts style known as Sōsetsuken (loosely based on Jeet Kune Do). One day, Billy’s girlfriend, Marian, is kidnapped off the street and the Lee brothers receive a message from her captors, the Black Warriors, demanding to know the secrets of Sōsetsuken in exchange for her safety. The Black Warriors are the largest criminal organization in the city, led by machine gun-toting crime boss Willy Mackey. In the NES version of the plot, Willy is apparently only a figurehead, while Jimmy is the true leader, the Shadow Boss.
This is the basic premise of the first game as originally established by Technos Japan, although certain details of the plot change between versions of the game and publishers. The actual game has no in-game plot and the opening merely depicts Marian being knocked unconscious and carried off by the Black Warriors, with Billy and Jimmy emerging from the garage in the background shortly afterwards.

Double Dragon was ported to the Famicom/NES by Technos Japan in 1988. The game was published in North America by Tradewest (who was given the license to produce other home versions of the game as well) and by Nintendo in Europe.
The port took many liberties compared to the original arcade game. The most notable was the omission of 2-Player simultaneous gameplay. Instead, the 2-Player Mode in the main game is done by alternating similar to Super Mario Bros., although both players take control of Billy. The plot was changed slightly, turning Jimmy into the true leader of the Black Warriors, the Shadow Boss (he is seen in the opening intro kidnapping Marian instead of Willy). After the player defeats Willy, Jimmy appears to face the player for the true final battle. This was the first version that portrayed Billy with brown hair (colored red within the game) and his brother Jimmy as blond, the inverse of their arcade counterparts.
Due to the technical limitations of the NES, the game could only generate two enemies on-screen to confront the player and both enemies were the same character. Additionally, weapons could not be carried to another fight if the original owner was killed. In addition, a level-up system was implemented so that players could only perform the most basic techniques at the beginning of the game. All of the more powerful techniques (including jump kicks) could only be earned by gaining experience points (or heart points, as they were called in the game) and increasing in level. The highest level is seven hearts. A Renegade-style sit-on punch was added to the player’s techniques.
The stages were arranged differently, with some stages featuring new areas (most notably the cavern section in Mission 3) that focused more on platform jumping than actual fighting. All of the enemies from the arcade game also appear, with the exception of Bolo and Jeff, the two head swap characters from the arcade game. A new villain named Chin Taimei appears in this version as the second stage boss.
A one-on-one Versus Mode was added in which the player could select between the Lee Brothers or five of the game’s enemies. The Versus Mode features larger sprites for all characters than in the main game (except Abobo, who is drawn the same proportion as in the main game), but only allows for mirror matches. In single player versus matches, the matches are handicapped in favor of the CPU, while two player versus matches feature weapons thrown into the middle of the field while controlling Williams, Roper or Chin
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